Quadric based polygonal surface simplification phd thesis

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QSlim software package which implements the simplification algorithms described in my thesis. Abstract. Many applications in computer graphics and related fields can benefit from automatic simplification of complex polygonal surface models.

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This page contains a short synopsis of the contents of my Ph.D. thesis. The complete text is available in the following Many applications in computer graphics and related fields can benefit from automatic simplification of complex polygonal surface models. I present my simplification algorithm, based on iterative vertex pair

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Quadric Based Polygonal Surface Simplification Phd Thes
Real-Time Rendering Bibliography. Real-Time Rendering (2nd ed.) Bibliography This is the bibliography of the Second Edition of the book Real-Time Rendering.Since many of the references have web resources associated with them, we have made this hyperlinked version of the bibliography available.

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This work describes a new approach for the computation of 3D Fourier descriptors, which are used for characterization, classification, and recognition of 3D objects. The method starts with a polygonization of the object’s surface. Next, a progressive mesh is constructed from the polyhedron using quadric-based polygonal surface simplification.

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Quadric Based Polygonal Surface Simplification Phd Thes
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Ping Liang and John S. Todhunter. Representation and recognition of surface shapes in range images: A differential geometry approach. Computer Vision, Graphics, and Image Processing, 52:78-109, 1990. Google Scholar Digital Library; 23. David Luebke and Carl Erikson. View-dependent simplification of arbitrary polygonal environments.
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Quadric Based Polygonal Surface Simplification Phd Thes
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Erikson, C. (2000). "Hierarchical Levels of Detail to Accelerate the Rendering of Large Static and Dynamic Polygonal Environments." Ph.D. Thesis, University of North Carolina at Chapel Hill. Erikson, C. and D. Manocha (1999). "GAPS: General and Automatic Polygonal Simplification." 1999 ACM Symposium on Interactive 3D Graphics. pp. 79-88.

Quadric Based Polygonal Surface Simplification Phd Thesis
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Chapter 26 Eye-movements and Interactive Graphics Carol O'Sullivan, John Dingliana and Sarah Howlett In this chapter, we will discuss the usefulness of eye-tracking for computer applications that attempt to render simulations at interactive rates.
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28/02/2006 · A new area-based mesh simplification algorithm is described. The proposed algorithm removes the center vertex of a polygon which consists of $$n \geq 3$$ faces and represents that polygon with $$n-2$$ faces. A global search method is adapted that iteratively determines which vertex is to be removed using the proposed area-based distortion measurement.